Ashes of the Singularity II
1 Body you order
2 Ranks in the line
Facing Can be turned
Queue Pause or add

Armies

An army is the control group you select and order as one body. It keeps a formation, it can defend itself at close range, and you turn its facing before the fight.

01

Select the army body

Select the army the way you would select one unit, then give it a destination. It moves its vehicles and soldiers to a spot near that order and holds a formation that fits the ground. A match starts with a recon army. Reinforce that army, or create another. The usual split is a faster scout army and a heavier frontline army.

02

Set the front rank

Close-range damage dealers and durable units take the front line. Those durable units are the meat shields between the threat and the guns behind them. Reaper is the published frontline card: a Substrate armored hovercraft recruited from Auxiliary Assembly.

03

Place the back rank

Snipers and artillery take the back ranks. They are the less armored, longer-ranged units in the formation. Nemesis is the published sniper card: Post-Human Coalition, recruited from the Forge.

04

Set facing

Turn facing so the front rank points at the threat. That adjustment is quick. Strategic Zoom is a separate control: the camera move from orbit down to the front line, named on the store page.

Front Close-range and durable units
Back Snipers and artillery
Battlefield crop filed with army formation
Store battlefield crop with facing marks toward the front rank.
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Orders at a glance

Step Order Result
Select One destination for the body Units move near the order in formation
Front Durable and close-range units Meat shields face the threat
Back Snipers and artillery Longer range sits behind the front
Facing Turn the army The front rank points at the fight

Recruitment keys, pause, and cohesion

Published key rows

Building rows and the recruitment screen share one layout. Army buildings use Q, W, E, and R. Resource buildings use A, S, D, and F. Defense buildings use Z, X, and C. Basic units repeat Q, W, E, and R. Advanced units repeat A, S, D, and F. Air units run from Z and X through V.

Pause, queue, and the rally

Each unit has its own recruitment hotkey, and production can be paused or queued. The pause control is not given a published key. A new army needs a rally you place yourself. A marker shows that point and a path back to the building making the first unit.

Cohesion and close defense

Units in one army travel and arrive together, so a mixed body can cross a long stretch of map without an order for every vehicle. If the army meets hostiles, units may shift within constraints to help a unit under fire. You can still move units yourself when that shift is the wrong spot.

Row Keys Use
Army buildings Q W E R Army structures
Resource buildings A S D F Resource structures
Defense buildings Z X C Defense structures
Basic units Q W E R Basic recruitment
Advanced units A S D F Advanced recruitment
Air units Z X through V Air recruitment

Navigation graphs, traffic priority, and orbitals

Armies, units, and elements on the grid

Pathfinding runs across a three-level hierarchy: an Army is composed of Units, and each Unit is a squad made of individual Elements that take hits and fire weapons. Even a Small map contains around 150,000 navigation cells, and the A* pathfinding algorithm routes the Army across passable cells before passing movement orders down to each Unit and Element.

Tight passes and heavy unit priority

Post-demo pathfinding updates reduce unit clumping inside narrow canyon passes and choke points. Traffic control rules let larger armored vehicles and dreadnaughts shove their way through smaller friendly units when advancing or retreating through a tight corridor.

Supporting an army with orbitals

Commanders back up army pushes with active Orbital abilities. Large direct-damage orbitals deal friendly fire if dropped on allied ranks, whereas EM Blast stuns enemy tanks and Titans without harming friendly infantry and Nano Mesh Barrier places a temporary shield over friendly units in a tough fight.

Formation update: front rank, back rank, facing, recruitment hotkeys, and production queue.

Sources